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Invernessen

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Post by emgmod 30th January 2010, 05:49

Before I release U-Build-It updates on ST and SC4D, I'm going to post them here first. The difference will usually be only a few days, but I can get suggestions before it's released to the public. Here's overview pictures of update 9. If you would like to see an area in detail for the actual update, ask.

Invernessen is built on a tile border. This is the first picture of the entire town. As you can see, more development in the west should be there, but isn't.
Invernessen U91

The red area here is planned expansion of development. More farms will be built to compensate.
Invernessen U92

The first look at Invernessen Airfield. Any suggestions on improving it are appreciated.
Invernessen U93

Battlecat wooodb3kmaster at SC4D requested a ploppable lake. Here's my try at it.
Invernessen U94

And an overview.
Invernessen U95f

As the entire point of the CJ containing Illu'a is the community suggesting stuff, suggest away.
Also, you can name streets that aren't taken. The main road going through Invernessen is already named.


Last edited by emgmod on 17th June 2010, 22:44; edited 2 times in total (Reason for editing : Name mistake)
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Post by Blakeway4 30th January 2010, 13:54

Awsome job!! Cheeky/Razz
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Post by Edge 30th January 2010, 15:10

Awesome job with the lake! Laugh
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Post by hiigarar 30th January 2010, 15:15

Wow, it just awesome! Very real life.
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Post by Thomas 30th January 2010, 18:28

Brilliant job emgmod! I love this CJ. Laugh
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Post by Aranho 30th January 2010, 19:22

Excellent great job! Well done! Very naturalistic.
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Post by Peter 30th January 2010, 20:16

WOW! Now this is an awesome update! Smile
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Post by emgmod 31st January 2010, 04:25

Everyone's comments means Green Light for the update! Besides the shiny bar at the bottom, most of the images shown elsewhere are the same. Here's some of the new ones for the update.

A farm, and the planned development over it.
Invernessen U96m

And a close up of that lake.
Invernessen U97


Last edited by emgmod on 31st January 2010, 04:34; edited 1 time in total
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Post by cormiermax 31st January 2010, 04:31

Great job!
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Post by woodb3kmaster 31st January 2010, 23:58

Everything looks great! Your work on the lake is terrific, especially for someone just starting out with PW (though I'm sure that looking at Battlecat's handiwork helped out a lot). The airfield looks like it's about the right size for Invernessen.
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Post by emgmod 6th February 2010, 04:15

wood: I basically followed Battlecat's tutorial to make that lake. It helped a lot.

And now for the previews of the next update:

Farms to the east of the river. Invernessen is slowly expanding in this area.
Invernessen U10-1

All this expansion has caused flying zots to appear.
Invernessen U10-2

Before, this generator was at the edge of the town, where Sum Street and Route 27 meet. Now it is in the middle of new construction. Invernessen City Council needs to replace this old, failing generator before the power zots make everyone flee the town.
Invernessen U10-3
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Post by Guest 6th February 2010, 06:33

Nice one!
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Post by Aranho 6th February 2010, 17:09

Beautiful update. Smile
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Post by emgmod 20th February 2010, 09:20

Plans were made and introduced to the City Council. 40% of the town agreed that geothermal power is the best way to go. 30% wanted solar, 20% wanted wind power, and somebody suggested a dam. City Council reviewed each of the options in detail.

Geothermal plants can be used in Invernessen, but would require approval from the Illu'an government. We would have to build a second generator while the funding is approved. Two plans are currently being decided. Solar wouldn't be too reliable in the environment of Invernessen. We'll save them for areas that constantly have sun. Windmills are also a viable option, despite the eyesores popping out of the small town. A dam would require funding from the Illu'an government. While it could be used, the difficulty of receiving funding and the resulting ecological damage would make a dam very hard to build.

In the end, City Council decided on geothermal plants, with a temporary generator for before they are completed. A small plant would get built faster, but the zots might still return. A larger plant plans for future growth, but is more expensive.

An artist's rendition for the larger power plant.
Invernessen U111m

And the smaller one.
Invernessen U112

Which one should be built?
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Post by Blakeway4 20th February 2010, 13:17

The first one. Wink
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Post by Thomas 20th February 2010, 17:18

The small one barely allows for any growth, so use the second one to provide room for growth.
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Post by Tyler 20th February 2010, 18:18

yeah i would probably say the second one...
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Post by emgmod 20th February 2010, 18:22

Wait, I'm a bit confused. Can you say smaller or bigger one than first or second?
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Post by Thomas 20th February 2010, 19:20

Bigger one.
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Post by Tyler 20th February 2010, 21:14

Bigger
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Post by Saathoff 20th February 2010, 21:27

Large one
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Post by Guest 20th February 2010, 23:51

Larger
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Post by Liberater444 21st February 2010, 00:28

Larger power plant
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Post by emgmod 12th March 2010, 06:17

Larger it is.

The new power plant was up in running in three months, supplying clean power to everybody.
Invernessen U11-3

To the north, the land originally owned by Repeat-A-Lot is being rezoned. Plans here call for a few more houses, and the first public school in Invernessen.
Invernessen U11-4

Central Invernessen after construction. Once I get rid of the adjacent parallel roads to the right, the cross border expansion will be complete.
Invernessen U11-5

Region view. Not much to explain here.
Invernessen U11-6

Except for the new development near the airfield. I will tell you what this is next update.
Invernessen U11-7

***I need from you today...***
Welcome back! Guess what the new development is for.
Where to expand the farms?
Sign up for the Name-A-Road Program! You get to name one road in Invernessen.
Do you want a coal mining operation in Invernessen?
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Post by Aranho 12th March 2010, 15:08

How about a road name after me (Aran Road)? Cheeky/Razz

Nice update btw.
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