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New tile, transportation, seaport project

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Post by Liberater444 23rd February 2010, 03:33

I've started to work on a new city tile.

It's called Port Franc. In German, that means Port of France. Port Franc is (will be) a somewhat industrious and dirty port city. Although the port only occupies a crammed aquatic enclave, it's vital to Tirnlander trade since Nachtsburg's port isn't finished yet. It is also the "French Sector" of the Tirnreich. Almost 80% of all French-descendant peoples live in Port Franc.

This is the portgrounds. (waters?) I'm only placeholding until later when I actually develop the rest of the city. I've smoothed out some of the outlining area to later include industrial and Port functioning buildings.
[img]New tile, transportation, seaport project Port_f10[/img]

This is a new Transportation project I'm working on. It's essentially a cheap SC4 version of roads such as Whacker and Lower Whacker Dr. in Chicago. (seen in both Batman movies, 2000's) But it also resembles some European cities, with express lanes in the middle, and parking or branching streets on the side.
[img]New tile, transportation, seaport project Port_f11[/img]

A close up of the actual interchange. I may try reversing the tunnels, so they would face the Avenue, but keep the OWR's on the outside. This would basically have the avenues underground, just like Lower Whacker.
[img]New tile, transportation, seaport project Port_f10[/img]

Thoughts and comments welcome.
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Post by Guest 23rd February 2010, 07:21

Well, nice!
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Post by Liberater444 19th March 2010, 04:02

Will Post Pics of the city as of now...soon.
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Post by emgmod 19th March 2010, 05:47

I like the idea of express collector roads. I tried making Bus Rapid Transit using Flexible Underpasses once.
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Post by Guest 10th May 2010, 07:52

HI
This is really excellent project.A good place to start is to read Tomorrow’s Transportation - big box (MASS TRANSIT) is not a good answer. Most of the really bad problems are within urban regions, not between them.


Last edited by ellinawilliams on 10th May 2010, 07:54; edited 1 time in total (Reason for editing : spelling)
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Post by ForthWall 11th May 2010, 02:03

This is great but, can't you use the NAM piece for the underground road, because the big dig looks a little weird, no offense
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