Day 3
5 posters
Page 1 of 1
Day 3
Welcome to Woking, the second biggest city in the UIO for the third day of this City Building Workshop Summit. Today we’re based in the biggest university in Ollingdale, the Woking University, where the architecture and urban planning departments assist the Government in planning new districts in the country. It is a Centre for Architectural Excellency.
Today’s topic is suburban areas, small towns and farming communities. Please post at least 5 points on how you have developed your suburban and rural districts and advice for those who are planning on working on suburbs or farmland.
Example
- Spoiler:
- Suburbs are the areas that add the most realism to your countries. London is an example of this - Much of its population live in the row after row of Victorian suburban homes, and 1930's semi-detached homes cover much of the UK.
- Parks, again, are key areas in suburbs and small towns, probably more so that cities. Most people move to the suburbs for a quieter life, nearer the countryside. Parks are a great way to show this.
- Midrises can also feature in suburbs - in the centre of towns, many homes and offices are midrises, so don't just stick to the plan of low-density only developments.
- Suburbs especially need very little planning. The term "sprawl" has always been linked to the word "suburban", so plan your towns as little as possible, and just allow them to grow. But they will need public services, parks etc to look the best in their sprawl.
- Small towns, especially in RL, need to be linked to the big cities by transport. The town where I live only exists because of the rail link to Central London. Dormitory towns will grow from the railway station, motorway or harbour - that is where the focus of development needs to be.
- Farmland will need scattered hamlets, normally on corners of roads, and a mix of agriculture and forests. These areas will be the ones that feed your cities.
- Rural areas are commonly the most beautiful areas of your country. Many of the homes will be expensive mansions, far away from any other life.
Thomas- Overlord of Eurasia
- Posts : 5849
Re: Day 3
Here's my style of planning on suburbs, small towns and farms
- Spoiler:
- My suburbs are very North American Style (with lots of pool ) and big mansions with roads.
- Train stations for suburb train network are important, needed.
- Small towns need a little downtown with a Main Street (like in USA with the famous touristic: "Main Street USA")
- Farming, not too big lands, but mainly near water for realism issue.
- A image is better than 1000 words
Blakeway4- International Bigwig
- Posts : 5111
Age : 29
Re: Day 3
- I use SAM for the suburban street (usually aspalt one).
- Don't make house on the avenues otherwise streets.
- Plop some park in the middle of suburban.
- I make some blank spot for realism.
- Zone some commercial at the avenues or roads outside of residential neighborhood.
- Don't make house on the avenues otherwise streets.
- Plop some park in the middle of suburban.
- I make some blank spot for realism.
- Zone some commercial at the avenues or roads outside of residential neighborhood.
Guest- Guest
Re: Day 3
- Spoiler:
- Suburbs:
-A road hierarchy system for newer suburbs. While the old ones can be on a grid, because they were built then suburbs were still planned, newer ones are basically sprawl. Have residential streets lead into major residential streets, which lead to arterial roads, which lead to the nearby freeway.
-Some suburbs have a "town center" with a train/light rail/subway station in the center to replicate the effect of a transit oriented development.
-Green space. Even more important in suburbs, as that's the whole point of them.
Small towns:
-Some of my towns are set up in a grid, while some of mine have an unplanned street network. I don't pay attention to the road network, except for the one road running through the town.
-There has to be a reason for a small town to exist. Mining? Lumber? Farming? Tourism? People don't say that this bend in the road is a new town because they want one.
-Farms should be around small towns if possible. There's a town center, why not some outlying farms for the farmer's market?
Last edited by emgmod on 25th April 2010, 08:46; edited 1 time in total
emgmod- High Commissioner
- Posts : 1536
Re: Day 3
Arcacia is a very urbanised environment due to the limited space. The only "rural" area is the farmland between Yorke and Newhaven. Most of that is now a golf course and an airport.
Daniel- On Leave
- Posts : 2333
Age : 45
Re: Day 3
Wait Dan, how much International airports does Arcacia has?
Blakeway4- International Bigwig
- Posts : 5111
Age : 29
Re: Day 3
My approach to building suburbs is fairly organic, with minimal planning beyond the arterial network. Almost all streets in my subdivisions end in cul-de-sacs, leading into a loose network of roads. Lately I've started throwing in a couple of suburban apartment complexes here and there, but the vast majority of my suburbs is low-density. I also put commercial zones at most arterial intersections, though they're usually nothing big. Occasionally, I plop larger big-box commercial strips, especially near freeways.
woodb3kmaster- Permanent Secretary
- Posts : 583
Age : 38
Re: Day 3
Julien - Arcacia has 4 airports, though only 3 are open to commercial traffic. Of those, 1 (Yorke) only has 5 flights. The 2 major airports are Redding and Providence. Of those, only Redding is open to foreign airlines.
Daniel- On Leave
- Posts : 2333
Age : 45
Re: Day 3
I updated mine. How do you place commercial zones in your suburbs? I just build them along the arterial roads.
emgmod- High Commissioner
- Posts : 1536
Re: Day 3
That's also where most of my commercial zones are, although in some places I build small commercial districts (either griddy or staggered rectangles) with C-zones on the side streets as well. These areas are intended to be "village"-type developments, a kind of planned small town center in the midst of suburbia. I've also experimented a little with building small office parks, but I don't have a lot of suburban-style CO BATs to choose from.emgmod wrote:I updated mine. How do you place commercial zones in your suburbs? I just build them along the arterial roads.
As for the zones on arterials, I usually make them three or four cells deep (holding CTRL if necessary) to encourage smaller big-box stores (really more of the strip-mall type), restaurants and gas stations to grow.
woodb3kmaster- Permanent Secretary
- Posts : 583
Age : 38
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum