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Onubis V2 Updates

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Onubis V2 Updates Empty Onubis V2 Updates

Post by Evillions 19th June 2011, 01:25

Onubisain Facts

Flag:
Onubis V2 Updates Flag_110

Coat of Arms:
Onubis V2 Updates Coa_co10

Map:
Onubis V2 Updates Onubis11

Red = Parsa
Pink: Gohbar
Green = Kunis
Each color represents a country or state of the Onubis Federation.

Nation's facts:

Nation's Official Name: The Onubis Federation
National Name: Onubis
National Anthem: Oh Onubis!
National Motto: Without knowledge, you'll not be successful in life.

Capital: Gobar ,Gohbar, Onubis Federation

Government: Republic
Prime Minster: Al Muhem
President: Kaflia Riyda

Official Languages: Arabic
Other Languages: English

Population: 14,789,457

Areas: Middle East

Climate: Very arid and hot, but breezy and cool during the night

Economy:

Currency: OD (Onubis Dilar)
GPD: 538,032,000,000 OD
GPD per capita: $30,316
Stock Market: Onubis Stock Exchange
Debt: 1.2 million
Income per year: 15 million

Misc:


Human Development Index / HDI: 0.822
Calling Code: +1
Drives on the right side
Internet Code: .ce

History:

1453: Onubis settled on desert land or known as by today; Saudi Arabia and began to form a colony.

1460: The colony very fast, but most of the nation lived in poverty.

1490: Onubis was with the Ottoman Empire.

1504: As Onubis' first military branches: Army and Navy has been established. This gave poorer people hope since the military provides basic living conditions for your time in the armed forces.

1641: Onubis was inspired from the Roman's government system, a Republic. Therefore, Onubis abolished its old system of a group of people ruling the land. Then established a Republic which is known as The Republic of Onubis.

1720: When Onubis started to gain allies from Germany, their economy somewhat boosted from resource trading.
(Onubis was part of the Ottoman Empire back then, so they were allies with Germany.)

1913: Due to being allies with Germany, they were forced to fight for the axis during WW1.(German Empire, Austria - Hungary, etc.)

1917: After WW1, the Ottoman Empire dissappeared, and Onubis later became independent.

1939 - 1947: Onubis helped the US and allied forces after the events of Pearl Harbor because they were afraid that they will do the same on Onubis. Again, Onubis manufactured weapons and went onto the front lines.

1970: Onubis created its first human-like robot allowing numerous of advances in life.

1981: Onubis decided to from a Federation instead of its old system, Republic. Therefore, 3 states or sub countries were formed having its own customs and ways of living. However, the 3 countries will still be intact as one.

2006: Onubis Federation enters to the UN / United Nations.

2007: Onubisain oil exports created enormous amounts of capital

========================================
Finally I got to build the capital of Onubis, so far I have this:

The tallest building is the Onubis Tower containing condos and shopping centers.
The yellow building is the most luxurious apartment in all of the nation.
Onubis V2 Updates Gobar-1

Zooming in closer.....
Onubis V2 Updates Gobar-2

And a close up of the apartment
Onubis V2 Updates Gobar-3
========================================
This is just a little of what I have in store, stay tuned for more.


Last edited by Evillions on 18th October 2011, 22:57; edited 1 time in total
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Post by Spy9600 19th June 2011, 02:48

Dead. OMG. Onubis is back. :shock:
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Post by emperordaniel 19th June 2011, 09:35

So am I... :O

Where did you get those canals btw? I could use them in my Middle Eastern dependency of Malo..; Smile
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Post by Thomas 19th June 2011, 11:27

Bravissimo! At first I wasn't sure it would work, seeing the first picture, but the rest of them... wow. It's great.
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Post by Forsma 21st June 2011, 20:29

Kind of great Evillions!
Love your middle eastern cities!
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Onubis V2 Updates Empty Gobar Part 2

Post by Evillions 23rd June 2011, 21:41

Gobar Part. 2

The city center cartering several international businesses.
Onubis V2 Updates Gobar-5

The city center at nighttime.
Onubis V2 Updates Gobar-6

Next to the city center, this mosque is possibly the oldest structure in all of Onubis dating back to the 1400s.
Onubis V2 Updates Gobar-7

On the other side of Gobar, this newly erected mosque is next to a public park. Some say it gives more of a spirtual feeling to the mosque.
Onubis V2 Updates Gobar-8

Before 1500s, ancient Onubisain rulers built these tall structures for everyone to remember their accomplishments in their years.
Onubis V2 Updates Gobar-4

In the outskirts of Onubis holds a small oil port or locally known as Al Jakeb. The living conditions are considerably poor as the river is polluted with toxins and other chemicals. This shows how the life expectany is rather low in this part of Onubis.
Onubis V2 Updates AlJakeb-1

Onubis V2 Updates AlJakeb-2
====================
Replies:

Thomas: Thanks!
emperordaniel: Thank you! I'll PM the canals to you soon.
Spy9600: I know! Thanks!
976: Thanks man!


Last edited by Evillions on 25th June 2011, 18:21; edited 1 time in total
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Post by ForthWall 23rd June 2011, 22:03

Very Nice
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Post by hiigarar 23rd June 2011, 23:36

Wow. WOW. I love it! You as always on the top.
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Post by Evillions 24th June 2011, 03:46

Alright, those who want those Arabian canals, here's the link:
Arabian Canals

Believe it or not, ks_jpn made this, but that and the Al Burj wasn't on his site.

Replies will come to the next update.
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Post by Thomas 24th June 2011, 15:49

I mean, seriously? Why do you have to make every image so good? I adore that night shot, it has got to be the best night shot I've seen this year. It just looks so realistic!
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Post by Evillions 26th June 2011, 18:37

Further out the coast of Gobar lays a small town called Kaihal, the special characteristic of this town is that its a hotspot for Asian goods such as fruit, fish, etc.
Onubis V2 Updates Kaihal-2

These type of housing are closer to the water because they are highly flammable.
Onubis V2 Updates Kaihal-1

And we have the Asian Central Market, has everything from food, clothing, even entertainment.
Onubis V2 Updates Kaihal-3
=========================
Replies:

Forthwall: Thanks!
hiigarar: Thanks man!
Thomas: Hahaha.... Thank you! Cheeky/Razz
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Post by Spy9600 26th June 2011, 18:52

You just remade all my concepts of realism.
Amazing work.
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Post by Thomas 26th June 2011, 18:54

It's nice to see slummy areas, as sadly it's realistic for an area like Onubis. I've never seen those buildings before... You always seem to have the perfect lots for every scenario.
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Post by emperordaniel 27th June 2011, 01:27

That is just... WOW! Onubis is getting more amazing with each update! Laugh
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Post by Huston 28th June 2011, 10:43

:shock: Now that was brilliant, you are my idol, you are to sum it up, the best CJer in this Union!! Brilliant stuff, if only I could lot bldgs like you...
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Post by Liberater444 29th June 2011, 01:48

YOU are Evil...lions! haha great update! Where did you get those shacks??
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Post by Evillions 29th June 2011, 06:55

Basic Lotting


For those who want a good CJ, you might as well take up on custom content creation. For example, you're building a Middle Eastern city and want a filler for the empty spaces such that it fits the environment. Before we start making growable lots, lets start something smaller.


First, I used the grass green lot provided by maxis.
Onubis V2 Updates Basic_Lotting_1

Let's change up the base texture, I don't want a grass lot in my Middle Eastern cities especially if its somewhat far from a water source. I'm going to make this a concrete texture by going to the Base Texture tab and click Add Item. From there, pick a concrete texture. Remember this, use a base texture so that it fits with the surrounding environment such as other building's / lot's base textures.
Onubis V2 Updates Basic_Lotting_2

I want a dirt path, but you might be wondering how if I just selected a texture. The answer to that is going to the Overlay Texture tab. Then, you need to look through the menu for a dirt texture. Don't worry, this won't delete the base texture as this type overlaps the base texture.
Onubis V2 Updates Basic_Lotting_3

See? No harm done to the base texture. But I want to add more than just that, maybe a prop (object) or two?
Onubis V2 Updates Basic_Lotting_4

A prop is basically your objects where things like cars, streetlights, and other things that can be placed on the lot. In order to place a prop, you go to the Prop tab and click Add Item. Although the pop-up menu has no object viewer like the textures. You can go through each prop and select them to see what they look like. Besides that, there's a type-in box above the menu. From there, you can type an object you want such as a car. Remember, the results will be highlighted and you can press the Enter key to see more results. Pick a prop, any one. Don't worry, if you don't like it, you can always delete it by pressing the Delete key while selecting that prop. Alright, I picked my car (junker) and now able to place it on the lot.
Onubis V2 Updates Basic_Lotting_5

Like so, after I selected my desired prop such as this junker.
Onubis V2 Updates Basic_Lotting_6

I don't want to end there, I want this to be gritty as possible. If you downloaded a couple of prop packs, your prop menu will be much larger than the original Maxis' one. If you play around with the props, you are able to make something like this.
Onubis V2 Updates Basic_Lotting_7

Complex? Nope, I just added a few props such as Shanties (by onlyplace4), Maxis garbage and a few street lights and that's it! Don't worry, you can overlap props and even make them out of bounds if a prop allows it.
Onubis V2 Updates Basic_Lotting_8

I'm done my lot and ready to save this, (and edit for the future). Click Save As and name it whatever you want. I'm going to call it Slum_1.
Onubis V2 Updates Basic_Lotting_9

Congratulations! You completed your good looking lot and ready to plop wisely in your cities. Look how much gritter it looks with some lotting.
Onubis V2 Updates Kaihal-3

Hope this helped you out!

Notes:

If you want to get more serious with your lotting, I recommend using the SC4 Plugin Manager and make buildings suited to your liking. You can use this tool to even create growable custom lots by using a building. I haven't covered this because I just want to get the basics down before I can move onto more advanced things.
============================
Replies:

Spy9600: Hahaha... Thanks man!

Thomas: Just wait for more! I haven't even revealed my Middle Eastern farms. Smile

emperordeniel: True that! Thanks man!

Huston: Hahahaha... Laugh Thank you! This entry show you how I do all my stuff. Smile

Liberater444: Laugh Shanties by onlyplace4 Thanks man!
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Post by ForthWall 29th June 2011, 17:19

Slums!, nice tut
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Post by Thomas 29th June 2011, 20:05

Middle eastern... farms? :affraid:

And thank you for the Lot Editor tutorial. It was very useful.
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Post by emperordaniel 29th June 2011, 21:13

This tutorial is just what I needed... THANKS EVILLIONS!!! Laugh Laugh Laugh
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Post by Evillions 9th July 2011, 06:54

Replies:
===========
ForthWall: Thanks!

Thomas: Yep! There are coming soon and for release too! Laugh

emperordaniel: Thanks! Glad I could help! Laugh
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Post by Guillaume 9th July 2011, 09:04

Really nice! I've already said it on SC4D, but I say it here too! Smile

Guillaume.
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Post by Evillions 10th July 2011, 04:07

Thank Guillaume!
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Post by Blakeway4 10th July 2011, 04:54

Wow! You did that all alone! :shock:

Incredible.
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Post by Evillions 16th July 2011, 19:56

Middle Eastern Farms

Alright! I finally released these farms and ready for use! Laugh
-----------------
Comments:

Blakeway4: Yes, I did all of that. Cheeky/Razz Thanks tho!
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