Onubis V2 Updates
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Edge
SmartbyLaw
Blakeway4
Guillaume
Liberater444
Huston
hiigarar
ForthWall
Forsma
Thomas
emperordaniel
Spy9600
Evillions
17 posters
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Onubis V2 Updates
Onubisain Facts
Flag:
Coat of Arms:
Map:
Red = Parsa
Pink: Gohbar
Green = Kunis
Each color represents a country or state of the Onubis Federation.
Nation's facts:
Nation's Official Name: The Onubis Federation
National Name: Onubis
National Anthem: Oh Onubis!
National Motto: Without knowledge, you'll not be successful in life.
Capital: Gobar ,Gohbar, Onubis Federation
Government: Republic
Prime Minster: Al Muhem
President: Kaflia Riyda
Official Languages: Arabic
Other Languages: English
Population: 14,789,457
Areas: Middle East
Climate: Very arid and hot, but breezy and cool during the night
Economy:
Currency: OD (Onubis Dilar)
GPD: 538,032,000,000 OD
GPD per capita: $30,316
Stock Market: Onubis Stock Exchange
Debt: 1.2 million
Income per year: 15 million
Misc:
Human Development Index / HDI: 0.822
Calling Code: +1
Drives on the right side
Internet Code: .ce
History:
1453: Onubis settled on desert land or known as by today; Saudi Arabia and began to form a colony.
1460: The colony very fast, but most of the nation lived in poverty.
1490: Onubis was with the Ottoman Empire.
1504: As Onubis' first military branches: Army and Navy has been established. This gave poorer people hope since the military provides basic living conditions for your time in the armed forces.
1641: Onubis was inspired from the Roman's government system, a Republic. Therefore, Onubis abolished its old system of a group of people ruling the land. Then established a Republic which is known as The Republic of Onubis.
1720: When Onubis started to gain allies from Germany, their economy somewhat boosted from resource trading.
(Onubis was part of the Ottoman Empire back then, so they were allies with Germany.)
1913: Due to being allies with Germany, they were forced to fight for the axis during WW1.(German Empire, Austria - Hungary, etc.)
1917: After WW1, the Ottoman Empire dissappeared, and Onubis later became independent.
1939 - 1947: Onubis helped the US and allied forces after the events of Pearl Harbor because they were afraid that they will do the same on Onubis. Again, Onubis manufactured weapons and went onto the front lines.
1970: Onubis created its first human-like robot allowing numerous of advances in life.
1981: Onubis decided to from a Federation instead of its old system, Republic. Therefore, 3 states or sub countries were formed having its own customs and ways of living. However, the 3 countries will still be intact as one.
2006: Onubis Federation enters to the UN / United Nations.
2007: Onubisain oil exports created enormous amounts of capital
========================================
Finally I got to build the capital of Onubis, so far I have this:
The tallest building is the Onubis Tower containing condos and shopping centers.
The yellow building is the most luxurious apartment in all of the nation.
Zooming in closer.....
And a close up of the apartment
========================================
This is just a little of what I have in store, stay tuned for more.
Flag:
Coat of Arms:
Map:
Red = Parsa
Pink: Gohbar
Green = Kunis
Each color represents a country or state of the Onubis Federation.
Nation's facts:
Nation's Official Name: The Onubis Federation
National Name: Onubis
National Anthem: Oh Onubis!
National Motto: Without knowledge, you'll not be successful in life.
Capital: Gobar ,Gohbar, Onubis Federation
Government: Republic
Prime Minster: Al Muhem
President: Kaflia Riyda
Official Languages: Arabic
Other Languages: English
Population: 14,789,457
Areas: Middle East
Climate: Very arid and hot, but breezy and cool during the night
Economy:
Currency: OD (Onubis Dilar)
GPD: 538,032,000,000 OD
GPD per capita: $30,316
Stock Market: Onubis Stock Exchange
Debt: 1.2 million
Income per year: 15 million
Misc:
Human Development Index / HDI: 0.822
Calling Code: +1
Drives on the right side
Internet Code: .ce
History:
1453: Onubis settled on desert land or known as by today; Saudi Arabia and began to form a colony.
1460: The colony very fast, but most of the nation lived in poverty.
1490: Onubis was with the Ottoman Empire.
1504: As Onubis' first military branches: Army and Navy has been established. This gave poorer people hope since the military provides basic living conditions for your time in the armed forces.
1641: Onubis was inspired from the Roman's government system, a Republic. Therefore, Onubis abolished its old system of a group of people ruling the land. Then established a Republic which is known as The Republic of Onubis.
1720: When Onubis started to gain allies from Germany, their economy somewhat boosted from resource trading.
(Onubis was part of the Ottoman Empire back then, so they were allies with Germany.)
1913: Due to being allies with Germany, they were forced to fight for the axis during WW1.(German Empire, Austria - Hungary, etc.)
1917: After WW1, the Ottoman Empire dissappeared, and Onubis later became independent.
1939 - 1947: Onubis helped the US and allied forces after the events of Pearl Harbor because they were afraid that they will do the same on Onubis. Again, Onubis manufactured weapons and went onto the front lines.
1970: Onubis created its first human-like robot allowing numerous of advances in life.
1981: Onubis decided to from a Federation instead of its old system, Republic. Therefore, 3 states or sub countries were formed having its own customs and ways of living. However, the 3 countries will still be intact as one.
2006: Onubis Federation enters to the UN / United Nations.
2007: Onubisain oil exports created enormous amounts of capital
========================================
Finally I got to build the capital of Onubis, so far I have this:
The tallest building is the Onubis Tower containing condos and shopping centers.
The yellow building is the most luxurious apartment in all of the nation.
Zooming in closer.....
And a close up of the apartment
========================================
This is just a little of what I have in store, stay tuned for more.
Last edited by Evillions on 18th October 2011, 22:57; edited 1 time in total
Evillions- Permanent Secretary
- Posts : 733
Re: Onubis V2 Updates
So am I... :O
Where did you get those canals btw? I could use them in my Middle Eastern dependency of Malo..;
Where did you get those canals btw? I could use them in my Middle Eastern dependency of Malo..;
emperordaniel- Ambassador At Large
- Posts : 1280
Age : 28
Re: Onubis V2 Updates
Bravissimo! At first I wasn't sure it would work, seeing the first picture, but the rest of them... wow. It's great.
Thomas- Overlord of Eurasia
- Posts : 5849
Gobar Part 2
Gobar Part. 2
The city center cartering several international businesses.
The city center at nighttime.
Next to the city center, this mosque is possibly the oldest structure in all of Onubis dating back to the 1400s.
On the other side of Gobar, this newly erected mosque is next to a public park. Some say it gives more of a spirtual feeling to the mosque.
Before 1500s, ancient Onubisain rulers built these tall structures for everyone to remember their accomplishments in their years.
In the outskirts of Onubis holds a small oil port or locally known as Al Jakeb. The living conditions are considerably poor as the river is polluted with toxins and other chemicals. This shows how the life expectany is rather low in this part of Onubis.
====================
Replies:
Thomas: Thanks!
emperordaniel: Thank you! I'll PM the canals to you soon.
Spy9600: I know! Thanks!
976: Thanks man!
The city center cartering several international businesses.
The city center at nighttime.
Next to the city center, this mosque is possibly the oldest structure in all of Onubis dating back to the 1400s.
On the other side of Gobar, this newly erected mosque is next to a public park. Some say it gives more of a spirtual feeling to the mosque.
Before 1500s, ancient Onubisain rulers built these tall structures for everyone to remember their accomplishments in their years.
In the outskirts of Onubis holds a small oil port or locally known as Al Jakeb. The living conditions are considerably poor as the river is polluted with toxins and other chemicals. This shows how the life expectany is rather low in this part of Onubis.
====================
Replies:
Thomas: Thanks!
emperordaniel: Thank you! I'll PM the canals to you soon.
Spy9600: I know! Thanks!
976: Thanks man!
Last edited by Evillions on 25th June 2011, 18:21; edited 1 time in total
Evillions- Permanent Secretary
- Posts : 733
Re: Onubis V2 Updates
Wow. WOW. I love it! You as always on the top.
hiigarar- Ambassador At Large
- Posts : 1295
Age : 34
Re: Onubis V2 Updates
Alright, those who want those Arabian canals, here's the link:
Arabian Canals
Believe it or not, ks_jpn made this, but that and the Al Burj wasn't on his site.
Replies will come to the next update.
Arabian Canals
Believe it or not, ks_jpn made this, but that and the Al Burj wasn't on his site.
Replies will come to the next update.
Evillions- Permanent Secretary
- Posts : 733
Re: Onubis V2 Updates
I mean, seriously? Why do you have to make every image so good? I adore that night shot, it has got to be the best night shot I've seen this year. It just looks so realistic!
Thomas- Overlord of Eurasia
- Posts : 5849
Re: Onubis V2 Updates
Further out the coast of Gobar lays a small town called Kaihal, the special characteristic of this town is that its a hotspot for Asian goods such as fruit, fish, etc.
These type of housing are closer to the water because they are highly flammable.
And we have the Asian Central Market, has everything from food, clothing, even entertainment.
=========================
Replies:
Forthwall: Thanks!
hiigarar: Thanks man!
Thomas: Hahaha.... Thank you!
These type of housing are closer to the water because they are highly flammable.
And we have the Asian Central Market, has everything from food, clothing, even entertainment.
=========================
Replies:
Forthwall: Thanks!
hiigarar: Thanks man!
Thomas: Hahaha.... Thank you!
Evillions- Permanent Secretary
- Posts : 733
Re: Onubis V2 Updates
You just remade all my concepts of realism.
Amazing work.
Amazing work.
Spy9600- Counsel
- Posts : 812
Age : 30
Re: Onubis V2 Updates
It's nice to see slummy areas, as sadly it's realistic for an area like Onubis. I've never seen those buildings before... You always seem to have the perfect lots for every scenario.
Thomas- Overlord of Eurasia
- Posts : 5849
Re: Onubis V2 Updates
That is just... WOW! Onubis is getting more amazing with each update!
emperordaniel- Ambassador At Large
- Posts : 1280
Age : 28
Re: Onubis V2 Updates
:shock: Now that was brilliant, you are my idol, you are to sum it up, the best CJer in this Union!! Brilliant stuff, if only I could lot bldgs like you...
Huston- Chargé d'Affaires
- Posts : 1088
Age : 28
Re: Onubis V2 Updates
YOU are Evil...lions! haha great update! Where did you get those shacks??
Liberater444- Ambassador At Large
- Posts : 1432
Re: Onubis V2 Updates
Basic Lotting
For those who want a good CJ, you might as well take up on custom content creation. For example, you're building a Middle Eastern city and want a filler for the empty spaces such that it fits the environment. Before we start making growable lots, lets start something smaller.
First, I used the grass green lot provided by maxis.
Let's change up the base texture, I don't want a grass lot in my Middle Eastern cities especially if its somewhat far from a water source. I'm going to make this a concrete texture by going to the Base Texture tab and click Add Item. From there, pick a concrete texture. Remember this, use a base texture so that it fits with the surrounding environment such as other building's / lot's base textures.
I want a dirt path, but you might be wondering how if I just selected a texture. The answer to that is going to the Overlay Texture tab. Then, you need to look through the menu for a dirt texture. Don't worry, this won't delete the base texture as this type overlaps the base texture.
See? No harm done to the base texture. But I want to add more than just that, maybe a prop (object) or two?
A prop is basically your objects where things like cars, streetlights, and other things that can be placed on the lot. In order to place a prop, you go to the Prop tab and click Add Item. Although the pop-up menu has no object viewer like the textures. You can go through each prop and select them to see what they look like. Besides that, there's a type-in box above the menu. From there, you can type an object you want such as a car. Remember, the results will be highlighted and you can press the Enter key to see more results. Pick a prop, any one. Don't worry, if you don't like it, you can always delete it by pressing the Delete key while selecting that prop. Alright, I picked my car (junker) and now able to place it on the lot.
Like so, after I selected my desired prop such as this junker.
I don't want to end there, I want this to be gritty as possible. If you downloaded a couple of prop packs, your prop menu will be much larger than the original Maxis' one. If you play around with the props, you are able to make something like this.
Complex? Nope, I just added a few props such as Shanties (by onlyplace4), Maxis garbage and a few street lights and that's it! Don't worry, you can overlap props and even make them out of bounds if a prop allows it.
I'm done my lot and ready to save this, (and edit for the future). Click Save As and name it whatever you want. I'm going to call it Slum_1.
Congratulations! You completed your good looking lot and ready to plop wisely in your cities. Look how much gritter it looks with some lotting.
Hope this helped you out!
Notes:
If you want to get more serious with your lotting, I recommend using the SC4 Plugin Manager and make buildings suited to your liking. You can use this tool to even create growable custom lots by using a building. I haven't covered this because I just want to get the basics down before I can move onto more advanced things.
============================
Replies:
Spy9600: Hahaha... Thanks man!
Thomas: Just wait for more! I haven't even revealed my Middle Eastern farms.
emperordeniel: True that! Thanks man!
Huston: Hahahaha... Thank you! This entry show you how I do all my stuff.
Liberater444: Shanties by onlyplace4 Thanks man!
For those who want a good CJ, you might as well take up on custom content creation. For example, you're building a Middle Eastern city and want a filler for the empty spaces such that it fits the environment. Before we start making growable lots, lets start something smaller.
First, I used the grass green lot provided by maxis.
Let's change up the base texture, I don't want a grass lot in my Middle Eastern cities especially if its somewhat far from a water source. I'm going to make this a concrete texture by going to the Base Texture tab and click Add Item. From there, pick a concrete texture. Remember this, use a base texture so that it fits with the surrounding environment such as other building's / lot's base textures.
I want a dirt path, but you might be wondering how if I just selected a texture. The answer to that is going to the Overlay Texture tab. Then, you need to look through the menu for a dirt texture. Don't worry, this won't delete the base texture as this type overlaps the base texture.
See? No harm done to the base texture. But I want to add more than just that, maybe a prop (object) or two?
A prop is basically your objects where things like cars, streetlights, and other things that can be placed on the lot. In order to place a prop, you go to the Prop tab and click Add Item. Although the pop-up menu has no object viewer like the textures. You can go through each prop and select them to see what they look like. Besides that, there's a type-in box above the menu. From there, you can type an object you want such as a car. Remember, the results will be highlighted and you can press the Enter key to see more results. Pick a prop, any one. Don't worry, if you don't like it, you can always delete it by pressing the Delete key while selecting that prop. Alright, I picked my car (junker) and now able to place it on the lot.
Like so, after I selected my desired prop such as this junker.
I don't want to end there, I want this to be gritty as possible. If you downloaded a couple of prop packs, your prop menu will be much larger than the original Maxis' one. If you play around with the props, you are able to make something like this.
Complex? Nope, I just added a few props such as Shanties (by onlyplace4), Maxis garbage and a few street lights and that's it! Don't worry, you can overlap props and even make them out of bounds if a prop allows it.
I'm done my lot and ready to save this, (and edit for the future). Click Save As and name it whatever you want. I'm going to call it Slum_1.
Congratulations! You completed your good looking lot and ready to plop wisely in your cities. Look how much gritter it looks with some lotting.
Hope this helped you out!
Notes:
If you want to get more serious with your lotting, I recommend using the SC4 Plugin Manager and make buildings suited to your liking. You can use this tool to even create growable custom lots by using a building. I haven't covered this because I just want to get the basics down before I can move onto more advanced things.
============================
Replies:
Spy9600: Hahaha... Thanks man!
Thomas: Just wait for more! I haven't even revealed my Middle Eastern farms.
emperordeniel: True that! Thanks man!
Huston: Hahahaha... Thank you! This entry show you how I do all my stuff.
Liberater444: Shanties by onlyplace4 Thanks man!
Evillions- Permanent Secretary
- Posts : 733
Re: Onubis V2 Updates
Middle eastern... farms? :affraid:
And thank you for the Lot Editor tutorial. It was very useful.
And thank you for the Lot Editor tutorial. It was very useful.
Thomas- Overlord of Eurasia
- Posts : 5849
Re: Onubis V2 Updates
This tutorial is just what I needed... THANKS EVILLIONS!!!
emperordaniel- Ambassador At Large
- Posts : 1280
Age : 28
Re: Onubis V2 Updates
Replies:
===========
ForthWall: Thanks!
Thomas: Yep! There are coming soon and for release too!
emperordaniel: Thanks! Glad I could help!
===========
ForthWall: Thanks!
Thomas: Yep! There are coming soon and for release too!
emperordaniel: Thanks! Glad I could help!
Evillions- Permanent Secretary
- Posts : 733
Re: Onubis V2 Updates
Really nice! I've already said it on SC4D, but I say it here too!
Guillaume.
Guillaume.
Guillaume- Immigrant
- Posts : 16
Age : 30
Re: Onubis V2 Updates
Wow! You did that all alone! :shock:
Incredible.
Incredible.
Blakeway4- International Bigwig
- Posts : 5111
Age : 29
Re: Onubis V2 Updates
Middle Eastern Farms
Alright! I finally released these farms and ready for use!
-----------------
Comments:
Blakeway4: Yes, I did all of that. Thanks tho!
Alright! I finally released these farms and ready for use!
-----------------
Comments:
Blakeway4: Yes, I did all of that. Thanks tho!
Evillions- Permanent Secretary
- Posts : 733
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