Strathmore-Palmona Area
+12
woodb3kmaster
Kevin
emgmod
Neil
ForthWall
marsh
Sky Guy
MiguelLeal
anarchy0029
Blakeway4
Thomas
Matt
16 posters
Page 2 of 4
Page 2 of 4 • 1, 2, 3, 4
Re: Strathmore-Palmona Area
...
You see this? This is Prop Pox. I just lost the tile of Strathmore, because I accidentally backed up the prop pox tile.
So welcome to Strathmore V2. Everything in the whole tile will be remade. First off, here is the University of Winthrop at Strathmore.
The SHUR makes good filler dormitories while waiting for JBSimio to release the high rise Clayhurst dorms.
The grid in the university is narrowed to encourage less driving through the university and walking.
Surrounding the university is known as the University District, known for it's varied shopping amenities serving students and tourists alike.
emgmod- High Commissioner
- Posts : 1536
Re: Strathmore-Palmona Area
good work! Sorry for the set backs. You might consider planting trees in that suburb area.
Sky Guy- Chargé d'Affaires
- Posts : 1185
Age : 31
Re: Strathmore-Palmona Area
Sorry to hear about Strathmore getting Prop Pox, but V2 looks terrific nonetheless. Do you know what in your plugins folder might be causing Prop Pox?
woodb3kmaster- Permanent Secretary
- Posts : 583
Age : 38
Re: Strathmore-Palmona Area
It seems you're missing some props for those suburban homes. They're supposed to have lots of trees
Kevin- Prime Minister
- Posts : 2265
Age : 28
Re: Strathmore-Palmona Area
Thank you!
976: Prop Pox is when props start disappearing. An example is the first picture.
Sky Guy+kccl: That first picture is the Prop Pox tile.
Zack: I have no idea. I'm trying to find it though.
Shadow Park V2
Shadow Park is divided into seven segments, each bordered by a different type of tree. The paths radiate from small circle plazas, with four of the radiating points coming from the Westenburg Shell.
976: Prop Pox is when props start disappearing. An example is the first picture.
Sky Guy+kccl: That first picture is the Prop Pox tile.
Zack: I have no idea. I'm trying to find it though.
Shadow Park V2
Shadow Park is divided into seven segments, each bordered by a different type of tree. The paths radiate from small circle plazas, with four of the radiating points coming from the Westenburg Shell.
emgmod- High Commissioner
- Posts : 1536
Re: Strathmore-Palmona Area
That looks awsome man
Kinda trippy too.
Kinda trippy too.
marsh- Town Clerk
- Posts : 150
Age : 30
Re: Strathmore-Palmona Area
Very cool! I like to see that we can do something besides square parks
Sky Guy- Chargé d'Affaires
- Posts : 1185
Age : 31
Re: Strathmore-Palmona Area
Thank you everyone!
Now to present...
The most...
Complicated...
Interchange...
In the AIN. (That I know of)
The Whirling Turbostack!
So complicated, I had to turn part of it into subway!
Now to present...
The most...
Complicated...
Interchange...
In the AIN. (That I know of)
The Whirling Turbostack!
So complicated, I had to turn part of it into subway!
emgmod- High Commissioner
- Posts : 1536
Re: Strathmore-Palmona Area
The most complex BUILT interchage in the AIN - you should see what is planned for the new Rathlin Urban Motorway Project.
3 motorways, 2 dual carriageways and 3 roads. :O
Great interchange anyway
3 motorways, 2 dual carriageways and 3 roads. :O
Great interchange anyway
Re: Strathmore-Palmona Area
You are asking for a challenge, aren't you? If I had a place where 3 freeways, 2 arterial roads, and their frontage roads combined...
emgmod- High Commissioner
- Posts : 1536
Re: Strathmore-Palmona Area
Yep - i cant come up with a logical design yet - every attempt has severely reduced design standards - which this Urban Motorway Renewal is meant to address.
I feel a little competition coming on
I feel a little competition coming on
Last edited by Neil on 3rd June 2010, 20:30; edited 1 time in total
Re: Strathmore-Palmona Area
Cool... I will have to work on something to compete...
Sky Guy- Chargé d'Affaires
- Posts : 1185
Age : 31
Re: Strathmore-Palmona Area
Neil: Gogogogogogo!
Thomas: That is actually possible to build in SC4. I'll show an example later.
Sky Guy: You have plenty of time...
marshmallow: You can try to 1-up it.
976: They all exist.
For Strathmore-Palmona, I am starting on a Coney Island like development: The MacGruber Amusement Park. I'm going to develop the beach when I modify PEG's Beach Development Kit so there's no Prop Pox.
A slightly closer view of the rides:
The Liberty Eye is the centerpiece of the park and marks the start of the Route de la Liberté.
How about a night shot? I haven't shown one of these in a while.
Thomas: That is actually possible to build in SC4. I'll show an example later.
Sky Guy: You have plenty of time...
marshmallow: You can try to 1-up it.
976: They all exist.
For Strathmore-Palmona, I am starting on a Coney Island like development: The MacGruber Amusement Park. I'm going to develop the beach when I modify PEG's Beach Development Kit so there's no Prop Pox.
A slightly closer view of the rides:
The Liberty Eye is the centerpiece of the park and marks the start of the Route de la Liberté.
How about a night shot? I haven't shown one of these in a while.
emgmod- High Commissioner
- Posts : 1536
Re: Strathmore-Palmona Area
Great to see my suggestion brought to life so skillfully! You really did a terrific job capturing the feel of Coney Island (as near as I can tell from reading about it on Wikipedia). And thanks for bringing the Liberty Eye to my attention - I'll be sure to make good use of it.
woodb3kmaster- Permanent Secretary
- Posts : 583
Age : 38
Page 2 of 4 • 1, 2, 3, 4
Similar topics
» Strathmore-Palmona Area Transit Authority
» Daloa Metropolitan Area
» Strathmore-Palmona International Airport V2
» Strathmore-Palmona International Airport (SPA)
» AAI-MiG Order Area
» Daloa Metropolitan Area
» Strathmore-Palmona International Airport V2
» Strathmore-Palmona International Airport (SPA)
» AAI-MiG Order Area
Page 2 of 4
Permissions in this forum:
You cannot reply to topics in this forum