Matinenda Updates
+20
K50 Dude
marsh
emperordaniel
will
Edge
Kevin
alerules
woodb3kmaster
Spy9600
Evillions
Sirron kcuhc
Blakeway4
MiguelLeal
Sky Guy
JJ
Forsma
Huston
ForthWall
Thomas
StanislavSoltys
24 posters
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Re: Matinenda Updates
Thomas: Glad to see you like it. I have the elevated railway as a second way for transportation. I don't use any highways so I thought elevated rail would be fine.
Sirron kcuhc- Mayor
- Posts : 350
Age : 28
Re: Matinenda Updates
The mix of styles is very neat! I agree with Thomas on the elevated rail problem- especially with the missing tiles.
Have you tried GLR? I think that might look better.
Have you tried GLR? I think that might look better.
Sky Guy- Chargé d'Affaires
- Posts : 1185
Age : 31
Re: Matinenda Updates
Thomas: it's a library available on SC4Devo.
Chuchk: It's great but some buildings are too high for the area...
Chuchk: It's great but some buildings are too high for the area...
Blakeway4- International Bigwig
- Posts : 5111
Age : 29
Re: Matinenda Updates
I'll take care of yours Forth. And the GLR looks terrible in Deliterri so I'm just using the good old rail road. Huston yours will be taken care of as well.
Sirron kcuhc- Mayor
- Posts : 350
Age : 28
Re: Matinenda Updates
I think you may like this, how is it?
SkyGuy, this was the best I could find that would fit in with the rest of the city. I'm not sure if you like this or not. If not I'll look for another one.
I just used your old flag for now until the next flag pack comes out. I gave you Oksaine's old embassy. You do own part it Oksaine now.
Sirron kcuhc- Mayor
- Posts : 350
Age : 28
Re: Matinenda Updates
Wow I really like that train station, and your complex in the last pic looks like you put quite a bit of time into it.
Sky Guy- Chargé d'Affaires
- Posts : 1185
Age : 31
Re: Matinenda Updates
The first image and the train station image are wonderful, great job Chuckers.
Thomas- Overlord of Eurasia
- Posts : 5849
Re: Matinenda Updates
Nice location! Thanks!
But I though using smaller building mightbe better for Karasem..
But I though using smaller building mightbe better for Karasem..
Re: Matinenda Updates
:cheers: Thanks Charles, great Embassy buildings!! Thanks! Also a great update, I love the density of the city and the street trees! (P.s. How did you get the street tree mod to work on SAM streets out of curiosity, I'd be very grateful if you can tell me!)
Huston- Chargé d'Affaires
- Posts : 1088
Age : 28
Re: Matinenda Updates
Sky Guy: Thanks. Actually I just downloaded the building in the last picture. It's supposed to be a Campus.
Thomas: Thank you. Glad to see the master of Mediterranean likes my CJ update.
Dryan: No problem. I'll post a picture of it when I have it ready.
Huston: Thanks. SAM Street Tree Addon Mod http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1364
B'more2834: Glad to see you like it. All of the AIN Flags are in that park. Even Oksaine's, which is going to be lowered once the next flag pack is released.
Now onto the pictures! Well Deliterri is almost done and looking really spiffy. Don't believe me? Look for yourself:
There you go.
Sirron kcuhc- Mayor
- Posts : 350
Age : 28
Re: Matinenda Updates
OMG beautiful!!!! BEAUTIFUL CITYY!! Where'd you get the train station, I'd really love to use that in my mediterranean cities!!
Huston- Chargé d'Affaires
- Posts : 1088
Age : 28
Re: Matinenda Updates
Huston: Glad to see you're satisfied. That means a lot coming from you.
Evillions: I did Photoshop. It adds the mood to any picture.
Kevin: http://www.simtropolis.com/forum/files/file/23089-simfox-day-n-nite-modd/
StanislavSoltys: Thanks
Dryan: Glad to see you like it.
Thomas: Yeah I'll fix that next time. I improved on my day pictures, so I think I can fix my night pictures.
Sky Guy: That's what I tried to do. Add the effect so it seems peaceful and sort of active.
Alright time for the pics:
An Area Close to the Rails that run through Matinenda.
The "Queensitilla Zoo"
Peaceful Area with some Tranquil Houses and People.
That's it for now.
Sirron kcuhc- Mayor
- Posts : 350
Age : 28
Re: Matinenda Updates
I personally don't like the curvy roads like in the first pic, like em more of a 45 degree turn than a 55 and about 10 back the other way again, looks cleaner I think, but I think that it is absolutly wonderful otherwise
Re: Matinenda Updates
I recommend using from FAR roads and rail, they look much more realistic and cleaner. If you're going to do that, make sure you have enough room to make something like that because it takes a big amount of tiles for a realistic network.
Other than that, it looks great!
Other than that, it looks great!
Evillions- Permanent Secretary
- Posts : 733
Re: Matinenda Updates
Evillions wrote:I recommend using from FAR roads and rail, they look much more realistic and cleaner. If you're going to do that, make sure you have enough room to make something like that because it takes a big amount of tiles for a realistic network.
Other than that, it looks great!
Link please?
Sirron kcuhc- Mayor
- Posts : 350
Age : 28
Re: Matinenda Updates
Oh you mean the roads that curve. I can try them. I wish there were a set for Streets that accepted SAM.
Sirron kcuhc- Mayor
- Posts : 350
Age : 28
Re: Matinenda Updates
I think there is a way to edit those roads to improve the diagonal. It just needs some tweaking, in my opinion. I really like the natural style of Queensitilla and it seems like a relaxed place.
Thomas- Overlord of Eurasia
- Posts : 5849
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