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Matinenda Updates

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Post by Sirron kcuhc 26th March 2011, 20:45

Thomas: Glad to see you like it. I have the elevated railway as a second way for transportation. I don't use any highways so I thought elevated rail would be fine.
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Post by Sky Guy 26th March 2011, 22:23

The mix of styles is very neat! I agree with Thomas on the elevated rail problem- especially with the missing tiles.

Have you tried GLR? I think that might look better. Smile
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Post by Blakeway4 27th March 2011, 00:00

Thomas: it's a library available on SC4Devo.

Chuchk: It's great Smile but some buildings are too high for the area...
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Post by ForthWall 27th March 2011, 02:52

My embassy looks out of place
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Post by Huston 27th March 2011, 10:52

I hope you do mine eventually Cheeky/Razz
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Post by Sirron kcuhc 27th March 2011, 14:24

I'll take care of yours Forth. And the GLR looks terrible in Deliterri so I'm just using the good old rail road. Huston yours will be taken care of as well.
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Post by Sirron kcuhc 27th March 2011, 18:36

Matinenda Updates - Page 5 Llithu10

Matinenda Updates - Page 5 Shushe11
I think you may like this, how is it?

Matinenda Updates - Page 5 Skyguy10
SkyGuy, this was the best I could find that would fit in with the rest of the city. I'm not sure if you like this or not. If not I'll look for another one.

Matinenda Updates - Page 5 Syldav10
I just used your old flag for now until the next flag pack comes out. I gave you Oksaine's old embassy. You do own part it Oksaine now.

Matinenda Updates - Page 5 Tirnic10
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Post by Blakeway4 27th March 2011, 22:51

Thnx Chuck, great job Smile
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Post by Sirron kcuhc 28th March 2011, 00:10

Sorry for posting so much but I want to show off Deliterri and how I think this copy of it is way better. Here we go:

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Post by Sky Guy 28th March 2011, 02:14

Wow I really like that train station, and your complex in the last pic looks like you put quite a bit of time into it. Wink
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Post by Thomas 28th March 2011, 18:00

The first image and the train station image are wonderful, great job Chuckers.
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Post by Forsma 29th March 2011, 06:53

Nice location! Thanks! Laugh
But I though using smaller building mightbe better for Karasem.. Smile
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Post by Huston 30th March 2011, 08:19

:cheers: Thanks Charles, great Embassy buildings!! Thanks! Also a great update, I love the density of the city and the street trees! (P.s. How did you get the street tree mod to work on SAM streets out of curiosity, I'd be very grateful if you can tell me!)
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Post by Edge 30th March 2011, 22:44

I see Roumeli!! yay yay! It looks awesome. Smile
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Post by Sirron kcuhc 1st April 2011, 21:00


Sky Guy: Thanks. Actually I just downloaded the building in the last picture. It's supposed to be a Campus.
Thomas: Thank you. Glad to see the master of Mediterranean likes my CJ update. Laugh
Dryan: No problem. I'll post a picture of it when I have it ready. Smile
Huston: Thanks. SAM Street Tree Addon Mod http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1364
B'more2834: Glad to see you like it. All of the AIN Flags are in that park. Even Oksaine's, which is going to be lowered once the next flag pack is released.

Now onto the pictures! Well Deliterri is almost done and looking really spiffy. Don't believe me? Look for yourself:

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There you go.
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Post by Huston 1st April 2011, 22:00

OMG beautiful!!!! BEAUTIFUL CITYY!! Where'd you get the train station, I'd really love to use that in my mediterranean cities!! Laugh
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Post by Blakeway4 2nd April 2011, 00:19

Smexy! Smile
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Post by Thomas 3rd April 2011, 16:34

And you grew that??? :affraid:
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Post by Sirron kcuhc 8th April 2011, 02:27



Huston: Glad to see you're satisfied. That means a lot coming from you.
Evillions: I did Photoshop. It adds the mood to any picture. Cheeky/Razz
Kevin: http://www.simtropolis.com/forum/files/file/23089-simfox-day-n-nite-modd/
StanislavSoltys: Thanks
Dryan: Glad to see you like it. Smile
Thomas: Yeah I'll fix that next time. I improved on my day pictures, so I think I can fix my night pictures.
Sky Guy: That's what I tried to do. Add the effect so it seems peaceful and sort of active.

Alright time for the pics:

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An Area Close to the Rails that run through Matinenda.

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The "Queensitilla Zoo"

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Peaceful Area with some Tranquil Houses and People.

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That's it for now.
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Post by will 8th April 2011, 02:34

I personally don't like the curvy roads like in the first pic, like em more of a 45 degree turn than a 55 and about 10 back the other way again, looks cleaner I think, but I think that it is absolutly wonderful otherwise Smile
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Post by Evillions 8th April 2011, 02:55

I recommend using from FAR roads and rail, they look much more realistic and cleaner. If you're going to do that, make sure you have enough room to make something like that because it takes a big amount of tiles for a realistic network.

Other than that, it looks great!
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Post by Sirron kcuhc 8th April 2011, 18:26

Evillions wrote:I recommend using from FAR roads and rail, they look much more realistic and cleaner. If you're going to do that, make sure you have enough room to make something like that because it takes a big amount of tiles for a realistic network.

Other than that, it looks great!

Link please?
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Post by woodb3kmaster 8th April 2011, 18:30

It's part of the NAM.
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Post by Sirron kcuhc 8th April 2011, 18:39

Oh you mean the roads that curve. I can try them. I wish there were a set for Streets that accepted SAM.
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Post by Thomas 8th April 2011, 18:52

I think there is a way to edit those roads to improve the diagonal. It just needs some tweaking, in my opinion. I really like the natural style of Queensitilla and it seems like a relaxed place.
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