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Matinenda Updates

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Matinenda Updates - Page 9 Empty Fragonoli

Post by Sirron kcuhc 24th May 2011, 23:38

-Reserved for Introduction I'm still planning-
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Post by Sirron kcuhc 24th May 2011, 23:41


Matinenda Updates - Page 9 Pictur73

Matinenda Updates - Page 9 Pictur74

Matinenda Updates - Page 9 Pictur75

Matinenda Updates - Page 9 Pictur76

Stay tuned for more!
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Post by emperordaniel 25th May 2011, 07:38

fancy work! VGJ!*

Spoiler:
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Post by Thomas 25th May 2011, 12:50

Brilliant images Kurt, really nice. Smile
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Post by Forsma 25th May 2011, 22:37

Love the first picture! very realistic warehouse!
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Post by Sirron kcuhc 26th May 2011, 20:54

Matinenda Updates - Page 9 Pcitru10

Matinenda Updates - Page 9 Untitl13

I am trying to build a navy in Deliterri V4. How does this look? Can anyone give out pointers?

The reason why it is in Deliterri is because one was made during WWII to try and keep the enemies (Deciding on side) out of the capital.
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Post by emperordaniel 26th May 2011, 21:38

Very good! You've given me inspiration to keep on trying with my bases... still working on them Wink

Just one thing... why is the canal lock underwater? Cheeky/Razz
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Post by Gen. Leandro Lima 26th May 2011, 21:41

Is missing some dependencies, and need a little more terraform,you have a dry dock underwater Cheeky/Razz to use the SNM you should create a straight coast ,and that POL depot need a railway,try find the missing dependencies,but is a nice start 👍
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Matinenda Updates - Page 9 Empty Deliterri V4: The Final Deliterri (for a while)

Post by Sirron kcuhc 28th May 2011, 05:41

Yes Deliterri V4. I apoligize for all of the Deliterris, but I want to make a perfect capital so I've been trying to do so in Versions. Today I need help with my Navy. I have two locations and setups that are available for use. Here there are:

Matinenda Updates - Page 9 Mbatta10

Matinenda Updates - Page 9 Mbatta11

And here is a picture of the military base:

Matinenda Updates - Page 9 Derpp10

What do you think?
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Post by emperordaniel 28th May 2011, 07:44

SUPER!

Oh, and IMHO, Area 1 is far better Smile
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Post by Thomas 28th May 2011, 08:36

Area One, since it's not on the edge of the map.
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Post by Blakeway4 28th May 2011, 14:58

Area 1 for the same reason as Thomas'. Btw, this is amazing! Laugh Can't wait to see more of it! Cheeky/Razz
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Post by Sirron kcuhc 28th May 2011, 15:06

Ok so area one it is. Now for a second question, what could be improved with the military base and Area 1 Navy Pier? Should I expand them in anyway or do they look good enough? I still have some unused SNM stuff so I can expand if it's needed.
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Post by Blakeway4 28th May 2011, 16:41

Well it depends what you want... do you want to create a big military zone or just a small base?
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Post by emperordaniel 28th May 2011, 17:10

I say the same... Smile
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Post by Sirron kcuhc 28th May 2011, 17:11

I want it to be a smaller sized base. You know, big enough to protect Deliterri and some of the cities outside of it. I'm making more navy bases on the coast of Matinenda and military bases wherever I like.

This Navy Pier includes:

-PEG Navy Pier
-Dry Dock
-Patrol Boats
-Fuel
-Storage

Just if that helps any.
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Post by emperordaniel 28th May 2011, 17:15

Maybe quite a few more warehouses, and a few more docks, and at least one more drydock. Smile
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Post by Spy9600 29th May 2011, 01:50

Nice! :shock:
Warehouses and fueling tanks would do great!
I wish I had all the dependencies Speechless Sad
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Post by Sirron kcuhc 29th May 2011, 04:11

Alright I worked very hard today. I managed to make Deliterri completely flat, and worked on the ports and bases. Here are 3 pics:

Matinenda Updates - Page 9 Navy10

Matinenda Updates - Page 9 Milita10

Matinenda Updates - Page 9 Seapor10
Bad photoshopping on left corner.

Do they need anything else before I move on
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Post by Blakeway4 29th May 2011, 15:03

Maybe removing the wind plant. Cheeky/Razz

This is great! But why all flat?
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Post by Sirron kcuhc 29th May 2011, 15:31

The Wind Plant is only there temporarily. It's flat so the seawalls won't be uneven.
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Post by Forsma 29th May 2011, 16:48

I think in the port it should be using asphalt street or road instead of brick street.
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Matinenda Updates - Page 9 Empty DeCaprio

Post by Sirron kcuhc 1st June 2011, 11:41

I'll put more detail later but until then enjoy the preview:

Matinenda Updates - Page 9 Pictur77

Matinenda Updates - Page 9 Pictur78

Matinenda Updates - Page 9 Pictur80

Matinenda Updates - Page 9 Pictur81

Matinenda Updates - Page 9 Pictur82

Matinenda Updates - Page 9 Pictur83

Enjoy!
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Post by Thomas 1st June 2011, 13:01

Fantastico! The port fits in perfectly and the walls are incredible. 👍
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Post by hiigarar 1st June 2011, 14:40

Leonardo DeCaprio.... Cheeky/Razz Great update!
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