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Matinenda Updates

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Post by Blakeway4 5th February 2011, 15:07

Thomas: the seawalls are JRJ's

Great job Charles. Smile
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Post by Sky Guy 5th February 2011, 15:57

very nice! great choice of seawalls. 👍
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Post by Sirron kcuhc 5th February 2011, 16:27

Thomas: It could be from too much glow I added. I do JS seawalls. But I'm getting new ones because the ones I currently use has a glitch with the diagonal piece.
Julien: Thanks.
Sky Guy: Thanks, but I need new ones. I got them from Stannie and I am putting them in.
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Post by Forsma 5th February 2011, 18:00

Thats a great work! I like the use with seawals!
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Matinenda Updates - Page 2 Empty Selenca Updates

Post by Sirron kcuhc 13th February 2011, 04:38

Sorry for not posting earlier, I just got my laptop this afternoon after me computer had to be dumped due to a virus. It started when my computer kept blue screening and restarting for no reason. So I made a copy of the SimCity 4 files onto a flash drive just incase the laptop had to have been dumped. It had to be dumped so I am very lucky to have made the right thought to make a copy of the game.



Enough with my bore talk. On to the pictures:





First I'm going to try something. Listen to this music while looking at these pictures and

see if it does anything. I'm expirimenting.











Matinenda Updates - Page 2 Picture3oz























That's all for now. Hope you enjoyed.


Matinenda Updates - Page 2 Pageviews=1


Last edited by Sirron kcuhc on 4th March 2011, 02:21; edited 1 time in total
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Post by Forsma 13th February 2011, 05:54

Awesome work! I very like the coastal shot with that seawalls!
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Post by StanislavSoltys 13th February 2011, 05:55

Smile
Awesome! Great use of the walls I recomended Cheeky/Razz
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Post by Thomas 13th February 2011, 09:37

Are you opening a thread for every update? Cheeky/Razz

Nice work, although I suggest removing the British terraced building that keeps growing alongside your Mediterranean buildings. Smile
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Matinenda Updates - Page 2 Empty Brunzintula

Post by Sirron kcuhc 17th February 2011, 01:43





Replies:

Dryan Thanks!

StanislavSoltys: Yeah, they work out well. />

Thomas: Ahh I guess not. I kinda like the British houses... As a matter of fact I don't got a single idea how they got in there in the first place... Hmm.





So this time I decided to go with 009 Sound System. It seemed perfect with this update.





A view of the city with the Matinendan Flag right in the middle! Thanks to the AIN Pack!



Matinenda Updates - Page 2 Picture2jm

The only reason why these roads have not been SAMified is because the tree mods won't work with them. SAM will be used in most of my cities...

















That's it for now! Next post update is unannounced.





Matinenda Updates - Page 2 Pageviews=1


Last edited by Sirron kcuhc on 22nd April 2011, 22:57; edited 2 times in total
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Post by Huston 17th February 2011, 06:00

Matinenda is getting better in every update, you've Certainly improved!
Great update, very keen to see the next one!
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Post by Thomas 17th February 2011, 17:08

I agree with Huston, you're improving a lot. Why is there a pageview thing there? Cheeky/Razz
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Post by Sky Guy 18th February 2011, 03:04

very nice! I like the street trees. Smile
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Post by Forsma 18th February 2011, 17:12

So Nice!!
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Post by Sirron kcuhc 20th February 2011, 16:46

Here is a Teaser Picture of Brunzintula Part 2:

Matinenda Updates - Page 2 Picture2fc

Enjoy!
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Post by Thomas 20th February 2011, 16:57

Much, much better. Matinenda is getting very good now.
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Post by Forsma 21st February 2011, 22:15

Nice mediteranean city! I suggest to use SAM instead of maxis street. Wink
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Post by Sky Guy 21st February 2011, 23:47

Very nice- I am seeing a lot of improvement.

I also would like to see some SAM cobblestone streets, but I'm not sure if it's compatible with your roadside trees. Speechless

Does anybody know it SAM and the side-street mod are compatible?? :?:
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Post by Evillions 22nd February 2011, 00:01

I still think that your sidewalks need improvement, they're so many sidewalk textures on one road. Keep it one because it looks better.

Nevertheless, it looks better!
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Post by Forsma 22nd February 2011, 16:57

Sky Guy wrote:Very nice- I am seeing a lot of improvement.

I also would like to see some SAM cobblestone streets, but I'm not sure if it's compatible with your roadside trees. Speechless

Does anybody know it SAM and the side-street mod are compatible?? :?:
There's a Street side mod for SAM that I use. It can be found in LEX.
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Post by Sirron kcuhc 24th February 2011, 21:17





Replies:

Thomas: Thank you. Glad to hear you enjoy Matinenda. Cheeky/Razz
Dryan: The only reason why I used Maxis Streets at the time was because of the trees. But next update will have SAM.
Sky Guy: That's why I used Maxis Streets for Brunzintula. I used the cobblestone once I got the tree mod just for you. Smile
Evillions: I know how many times you've told me to get a new street mod. I've finally got to do that using Sandstone (Thanks Zach!)
Dryan: Yeah. Thanks for showing me the link via Skype. Wink

Update will be later. But for now Deliterri will be next!
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Post by Sirron kcuhc 24th February 2011, 21:57



Replies:

Huston: Thanks! Great to hear that. Cheeky/Razz
MiguelLeal: Thanks.
Dryan: Thanks.
Sky Guy: Their is more where that came from!
Forthwall:The only problem is what will the island use for electricity then? Never was able to find any power grids.



Matinenda Updates - Page 2 Picture8
A view of the greenery that has been added to the already lovely capital island.

Matinenda Updates - Page 2 Picture7
The Cruise Port in Deliterri that a lot of tourists use to enter and exit the city.

Matinenda Updates - Page 2 Picture6
The Oksaine Embassy so Oksaine and us can stay close on relations!

Matinenda Updates - Page 2 Picture4
The Deliterri Rugby Field for the Monk Seals. It's empty now but the rugby season
will start soon.

Matinenda Updates - Page 2 Picture3
The Football Field located not too far away from the Rugby Field. FC Matinenda is
roaring and ready to take on who oppose them!

Matinenda Updates - Page 2 Picture2
Another piece of the island shown in one picture.

Matinenda Updates - Page 2 Picture5
The President's house. The AIN Flags are there to show our support for AIN. (And
maybe a little bribing for full membership ehh?) By the way, I saw the bit of grid. That's
from the mouse, not me having grid on. I'm ashamed now. Sad

Matinenda Updates - Page 2 Picture1
One last picture of some of the many parts of the city in the island.

Alright that's it for now. Hope you enjoyed the pictures.

EDIT: I am going to stop making the pictures be so blurry.


Last edited by Sirron kcuhc on 25th February 2011, 11:03; edited 1 time in total
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Post by Thomas 25th February 2011, 09:54

I seriously suggest ditching those windmills. They aren't realistic and aren't going to be much use in the middle of urban Matinenda...
And I don't like that embassy, at all. Wink
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Post by Forsma 26th February 2011, 18:25

Lovely update! I like it except the slope ferry ter minal.. it should be connected to road. but overall I like it!
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Post by Sky Guy 26th February 2011, 21:50

wow, just comparing your last 2 updates together, you can see a lot of improvement. Smile
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Post by Sirron kcuhc 4th March 2011, 02:19

Matinenda Updates - Page 2 Matine22

Dryan: Hope this preview satisfies you.
Stan: I've used them well.
Thomas: Now if only I can find the file. I'm not good at trying files as you can see.

No music for now. This is only a test. I am using Photoshop CS2 Trial for these pictures. Which look better, Paint.Net (Older) or PhotoShop (Newer)

Here's a back story too. This part of Selenca is outside the urban area. This is my first attempt with Rural. I know I didn't do so swell of a job (to prove it I'll show more pictures later) but I tried.

Here are the PhotoShop Pictures:

Matinenda Updates - Page 2 Pictur10

Matinenda Updates - Page 2 Pictur11

Matinenda Updates - Page 2 Pictur12

Matinenda Updates - Page 2 Pictur13

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